As Iwiński says in the video, Cyberpunk 2077 was developed with PC first and foremost in mind. This was reflected in IGN’s review of Cyberpunk 2077 where the PC experience was relatively smooth but nearly unplayable on base PS4 and Xbox One systems.Currently, console players, even those with PS5 and Xbox Series X systems, are playing a backward-compatible version of the PS4 and Xbox One game.
Iwiński’s video, which is nearly five minutes long, briefly touched on several questions about Cyberpunk 2077’s launch, including why there’s such a gap between PC and console versions of Cyberpunk 2077, and over how it handled review copies.
In regards to bringing Cyberpunk 2077 to consoles, especially older ones, Iwiński says “things did not look super difficult at first, while we knew the hardware game, ultimately, time has proven that we’ve underestimated the task.”
He says the main culprit was the in-game streaming system, which is “responsible for ‘feeding’ the engine with what you see on screen, as well as the game mechanics.” Iwiński cites the disk bandwidth performance on older systems as being unable to keep up with the packed city design.
Iwiński also says its internal testing “did not show many of the issues” players experienced and that each day of work “saw significant improvements” to performance.
As for early 2021, CD Projekt will push several patches regularly throughout the year. The first update will be released “in the next 10 days” and a larger “more significant update” will be released weeks after that.
There are still plans to release free DLC as with The Witcher 3, but they may not target “early 2021” as previously expected as CDPR has shifted its priority to “working on the most important fixes and updates” and DLC will follow afterward.
Matt T.M. Kim is a reporter for IGN.