The State of Play showcase showed some expert play — when IGN spoke to Creative Director and Art Director Jason Connell about Ghost of Tsushima, he echoed that sentiment of players needing to employ all of Jin’s techniques, including those he acquires while donning the identity of the titular Ghost.
“There can be a lot of [enemies] around you and you’ll have to start using some of those Ghost tactics to start augmenting your play style because otherwise, seven or eight guys around you might be too much for a samurai to handle,” Connell told us.
Ghost of Tsushima PS4 4K Screenshots
For those looking for extra challenge, though, they can turn to what Fox described as duels against other expert fighters.
“One thing we didn’t show at State of Play which I wish we had, was that the game features duels against other expert swordsman. This is classic samurai stuff. Those fights are incredibly difficult and they’re driven from personality and get solved in the most cinematic way possible, which is also true to fantasy. You need to study your opponent and understand how they attack in order to win,” he explained.
We also have an answer to a lingering question from the State of Play showcase’s combat section — namely, what exactly the HUD meant for Tsushima’s gameplay.“So the red bar is health. The golden spheres are Jin’s resolve. He uses these to regain a little bit of health. Also, it’s his grit to perform his most devastating attacks. These attacks drain him a little bit, [so] you have to make a tactical decision if you’d rather heal or really bring the fight,” Fox told Gamespot.
While we haven’t had a chance to go hands-on with Ghost of Tsushima just yet, we did learn plenty of more about it following the State of Play, including the decision by Sucker Punch to move away from Infamous’ karma meter for Jin’s story, what Ghost of Tsushima being Sucker Punch’s biggest game means, and how the black-and-white film grain mode positively impacted development.
Ghost of Tsushima is currently set for a July 17 release date.
Editor’s note: Former IGN employee Andrew Goldfarb is currently working for Ghost of Tsushima developer Sucker Punch.
Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Find him on Twitter @jmdornbush.