Guilty Gear Strive has been delayed until June 11, pushing it two months further back from its previous April 9 date.
ArcSystemWorks made the announcement Wednesday evening, citing feedback from the fighting game’s recent open beta test. ArcSystemWorks says they will use the extra two months to focus on improving online lobbies and server stability.
“We believe it best to use the extra time to improve the game’s quality and provide a better experience to all our players. Thank you for your patience and understanding,” ArcSystemWorks said.
Guilty Gear Strive, ArcSystem’s eagerly anticipated next installment in the popular anime-style fighting game series, has already received a relatively positive reception from the fighting game community. FGC members like Justin Wong and Jiyuna have praised the open beta’s netcode, saying it’s allowed for matches with international opponents with little to no lag.
One of the more common criticisms out of Strive’s beta was the game’s lobby system, a confusing social space wherein players must first find other players, whip out a sword signaling their willingness to fight, and then essentially hope the other player doesn’t back out. In short, many players saw it as more obtuse than even what’s come before in previous ArcSystems games, like Dragon Ball FighterZ.
Guilty Gear Strive was also previously impacted by the COVID-19 pandemic, pushing it out of a 2020 release date. If you’re eager for more 2D/3D fighting goodness, here’s 25 minutes of high-level gameplay from the Strive beta.
Joseph Knoop is a writer/producer for IGN, and his heart is still blazing.