“It feels like we’re just scratching the surface of what you can do with hardware like [the PS5],” says Fitzgerald. “That we sort of can take a game model like Spider-Man and make everything really fast. Even the Ratchet and Clank game we’re working on is leaning into that, a lot.”Fitzgerald says that developers will have “years and years of scraping more and more performance” out of the PS5 and doing things that are “crazier and crazier.” For a full breakdown of the tech powering Spider-Man: Miles Morales, check out IGN’s tech breakdown in the video above.
Marvel’s Spider-Man: Miles Morales Review Screenshots
When asked about the different modes offered for Miles Morales, Fitzgerald says it’s a good thing “because it means we’re giving different options for different types of players.”
“Feels like we can serve both of those audiences. We never really offered an option in our games before, right? Every game we’ve done sort of locked at 30… but it’s sort of nice to lean into [the different options].”
Matt T.M. Kim is a reporter for IGN.