Paradox Interactive announced that lead narrative designer Brian Mitsoda and creative director Ka’ai Cluney “are no longer part of the team”, adding that this was a joint decision between developer Hardsuit Labs and the publisher.
Paradox thanked Mitsoda and Cluney for their work, but offered no specific explanation for their termination. “These changes to the team are focused on one thing: to bring you the best possible Vampire: The Masquerade game”, reads a statement.In a statement to Rock Paper Shotgun, Mitsoda – who headed up writing for the original Bloodlines game and has fronted much of the sequel’s PR – clarified that he had been unexpectedly fired, saying “That this came as a shock to me is underselling it.”
“The pride in the work, the fan expectations, and the support from co-workers who started out as fans kept me going through this long five years. And I’m incredibly disappointed and frustrated to say that this is where it ends for me on the project,” Mitsoda added.
Bloodlines 2 recently received a major delay, pushing the game back to 2021. Mitsoda explained that he believes his work on the narrative side of the game had not contributed to that delay:
“I was not part of the conversations that led to the decision to delay production, and to my knowledge, there were no delays caused by the Bloodlines 2 narrative development. I am confident and proud of the work that I and my team put forward. When that work will be seen and what form it will take is unknown to me.”Paradox added that Alexandre Mandryka (Assassin’s Creed, Wahammer 40,000: Space Marine) had been brought on to fill the creative director role.
IGN has contacted Hardsuit and Paradox for comment.